7 Wonders lasts three ages. In each age, players receive seven cards
from a particular deck, choose one of those cards, then pass the
remainder to an adjacent player, as in Fairy Tale or a Magic: the
Gathering booster draft. Players reveal their cards simultaneously,
paying resources if needed or collecting resources or interacting with
other players in various ways. (Players have individual boards with
special powers on which to organize their cards, and the boards are
double-sided as in Bauza's Ghost Stories.) Each player then chooses
another card from the deck they were passed, and the process repeats
until players have six cards in play from that age. After three ages,
the game ends.
In essence 7 Wonders is a card development game along the lines of
Race for the Galaxy or Dominion. Some cards have immediate effects,
while others provide bonuses or upgrades later in the game. Some cards
provide discounts on future purchases. Some provide military strength to
overpower your neighbors and others give nothing but victory points.
Unlike Magic or Fairy Tale, however, each card is played immediately
after being drafted, so you'll know which cards your neighbor is
receiving and how his choices might affect what you've already built up.
Cards are passed left-right-left over the three ages, so you need to
keep an eye on the neighbors in both directions. Features
• Strong replay value with 14 différent wonders and infinite strategies;
• Beautiful graphics!
Contents
• 7 wonder boards
• 7 wonder cards
• 49 Age I “ Foundation” cards
• 49 Age II “Growth” cards
• 49 Age III “Apogee” cards
• 42 fl ag tokens
• 20 gold coins
• 40 silver coins
• 1 score pad
• 1 rulebook |